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      1. 幽靈戰(zhàn)士契約2高畫(huà)質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg

        更新時(shí)間:2022-04-09 20:00:07作者:未知

        幽靈戰(zhàn)士契約2高畫(huà)質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg

          狙擊手幽靈戰(zhàn)士契約2高畫(huà)質(zhì)怎么設(shè)置?很多小伙伴不清楚游戲怎么才能設(shè)置為擬真的電影畫(huà)質(zhì),下面小編就為大家?guī)?lái)狙擊手幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg分享,一起來(lái)看看吧。

        幽靈戰(zhàn)士契約2高畫(huà)質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg

        狙擊手幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg分享

          用這個(gè)cfg之前首先要確保自己電腦的硬件配置足夠硬氣,不然可能會(huì)導(dǎo)致cpu直接爆炸。

          在游戲文件夾內(nèi)找到Autoexec.cfg文件,然后用記事本打開(kāi)。

          將下面的cfg設(shè)置復(fù)制到此文件內(nèi)。

          cfg指令

          sys_spec = 4

          sys_spec_ObjectDetail = 4

          sys_spec_Full = 4

          sys_spec_GameEffects = 4

          sys_spec_MotionBlur = 4

          sys_spec_ObjectDetail = 4

          sys_spec_Particles = 4

          sys_spec_Physics = 4

          sys_spec_PostProcessing = 4

          sys_spec_Shading = 4

          sys_spec_Shadows = 4

          sys_spec_Sound = 4

          sys_spec_Texture = 4

          sys_spec_TextureResolution = 4

          sys_spec_VolumetricEffects = 4

          sys_spec_Quality = 4

          sys_spec_Water = 4

          sys_spec_light = 4

          sys_spec_RayTracing = 4

          ;Lights and Global Illumination

          e_DynamicLights = 1

          e_StatObjTestOBB = 1

          e_GI = 1

          e_GIAmount = 0.6

          e_GIMaxDistance = 100

          e_GIIterations = 32

          e_GINumCascades = 1

          e_LightVolumes = 1

          e_GIGlossyReflections = 1

          e_GIMaxDistance = 150

          e_GIRSMSize = 512

          e_GISecondaryOcclusion = 1

          e_Gsm_Cache = 1

          r_Beams = 1

          r_BeamsDistFactor = 0.01

          r_BeamsHelpers = 1

          r_BeamsMaxSlices = 200

          ;Clouds

          e_Clouds = 1

          r_CloudsUpdateAlways = 1

          e_ShadowsClouds = 1

          e_SkyType = 1

          e_SkyUpdateRate = 100

          e_SkyQuality = 1

          e_SkyBox = 1

          e_Sun = 1

          r_SunShafts = 2

          e_TimeOfDaySpeed = 0.1

          ;Color

          r_ColorBits = 32

          r_DetailDistance = 20

          r_DetailNumLayers = 2

          r_DepthBits = 32

          r_ColorGrading = 1

          r_ColorGradingDof = 1

          r_ColorGradingFilters = 1

          r_ColorGradingLevels = 1

          r_ColorGradingSelectiveColor = 1

          r_CloakHeatScale = 0.25

          r_CloakLightScale = 0.25

          ;Textures

          r_TexAnisotropy = 16

          r_TexMaxAnisotropy = 16

          r_TexMinAnisotropy = 16

          r_TexSkyResolution = 2

          r_TexturesStreamingMipBias = -4

          r_TexturesStreamPoolSize = 3072

          r_DynTexAtlasCloudsMaxSize = 32

          r_DynTexAtlasSpritesMaxSize = 32

          r_DynTexMaxSize = 80

          r_EnvCMResolution = 2

          r_EnvTexResolution =

          r_TexNoAnisoAlphaTest = 0

          r_texturesHighResMips = 2

          ;Fog

          e_Fog = 1

          r_FogShadows = 1

          r_FogShadowsWater = 2

          r_FogDepthTest = 0

          ;Foliage, Vegetation and Terrain

          e_ViewDistRatioDetail = 125

          e_ViewDistRatio = 125

          e_ViewDistRatioVegetation = 125

          e_ViewDistMin = 10

          e_ViewDistRatioLights = 75

          e_TerrainOcclusionCullingVersion = 1

          e_PhysFoliage = 2

          r_VegetationSpritesTexRes = 64

          e_VegetationAlphaBlend = 1

          e_LodRatio = 40

          ;Lights and Global Illumination

          e_DynamicLights = 1

          e_GIGlossyReflections = 1

          r_FlareHqShafts = 1

          r_Beams = 1

          r_BeamsDistFactor = 0.01

          r_BeamsHelpers = 1

          r_BeamsMaxSlices = 200

          r_BeamsSoftClip = 0

          r_Glow = 1

          r_FlareHqShafts = 1

          r_Flares = 1

          r_FlaresChromaShift = 6

          r_FlaresTessellationRatio = 1

          r_FlaresIrisShaftMaxPolyNum = 0

          r_LightPropagationVolumes = 1

          r_DeferredShadingLights = 1

          r_DeferredShadingSortLights = 1

          r_DeferredShadingSSS = 1

          r_DeferredShadingTiledHairQuality = 2

          ;Anti Aliasing

          r_MSAA = 1

          r_MSAA_quality = 16

          r_MSAA_samples = 16

          r_PostMSAA = 1

          r_PostMSAAMode = 2

          r_AntialiasingMode = 3

          r_AntialiasingTAAMode = 4

          r_AntialiasingTAAPattern = 4

          r_AntialiasingTSAAMipBias = -3

          r_AntialiasingTSAASubpixelDetection = 1

          r_AntialiasingTSAASmoothness = 0.15

          r_AntialiasingTAASharpening = 1

          r_AntialiasingModeSCull = 1

          r_AntialiasingTAAFalloffHiFreq = 0.5

          r_AntialiasingTAAFalloffLowFreq = 0.3

          r_AntialiasingTAAPattern = 2

          r_UseEdgeAA = 2

          r_StencilBits = 8

          r_AntialiasingSMAAThreshold = 0.1

          ;Shaders

          r_ShadersDX11 = 1

          r_Reflections = 1

          q_Quality = 3

          q_ShaderFX = 3

          q_Renderer = 3

          q_ShaderGeneral = 3

          q_ShaderGlass = 3

          q_ShaderIce = 3

          q_ShaderMetal = 3

          q_ShaderPostProcess = 3

          q_ShaderSky = 3

          q_ShaderShadow = 3

          q_ShaderTerrain = 3

          q_ShaderVegetation = 3

          q_ShaderWater = 3

          q_ShaderHDR = 3

          r_TranspDepthFixup = 1

          ;PostProcessing

          r_PostProcessEffectsFilters = 1

          r_PostProcessEffects = 1

          r_PostProcessFilters = 1

          r_PostProcessEffectsGameFx = 1

          r_PostProcessGameFx = 1

          r_PostProcessHUD3D = 1

          r_PostProcessHUD3DCache = 1

          ;Lighting

          r_silhouettePOM = 1

          r_UsePOM = 1

          ;Sun

          r_SunShafts = 2

          r_CoronaFade = 0.5

          r_Coronas = 1

          r_CoronaSizeScale = 1

          r_CoronaColorScale = 1

          r_ColorGradingSelectiveColor = 1

          e_Sun = 1

          ;Rain

          r_RainDropsEffect = 1

          r_Rain = 2

          r_RainMaxViewDist = 100

          r_RainMaxViewDist_Deferred = 200

          r_RainGBuffer = 1

          r_RainOccluderSizeTreshold

          r_ChromaticAberration = 1.5

          r_Supersampling = 1.99

          r_SupersamplingFilter = 1

          r_Sharpening = 5

          r_ssdo = 2

          r_SSReflections = 3

          r_Refraction = 1

          r_ssdoAmbientAmount = 1

          r_ssdoAmountDirect = 1.5

          r_ssdoAmountReflection = 1.5

          r_ssdoRadius = 0.3

          r_ssdoRadiusMax = 2

          r_ssdoRadiusMin = 0.1

          e_Shadows = 1

          e_ObjShadowCastSpec = 4

          e_shadows_debug = 0

          e_shadows_from_terrain_in_all_lods = 1

          e_shadows_frustums = 0

          e_shadows_max_texture_size = 4096

          e_shadows_occ_check = 0

          e_shadows_slope_bias = -4

          e_ShadowsBlendCascades = 1

          e_ShadowsCastViewDistRatio = 20

          e_ShadowsCastViewDistRatioLights = 0.5

          e_shadowsclouds = 1

          e_ShadowsConstBiasHQ = 1

          e_ShadowsLodBiasFixed = 1

          e_ShadowsLodBiasInvis = 3

          e_ShadowsMasksLimit = 2

          e_ShadowsMaxTexRes = 4096

          e_ShadowsOcclusionCulling = 1

          e_ShadowsOnAlphaBlend = 1

          e_ShadowsOnWater = 1

          e_ShadowsPoolSize = 4096

          e_ShadowsResScale = 40

          e_ShadowsStaticMapUpdate = 2

          e_ShadowsTessellateCascades = 1

          e_ShadowsTessellateDLights = 1

          e_ShadowsUpdateViewDistRatio = 256

          e_volobj_shadow_strength = 0.5

          r_DrawNearShadows = 1

          r_DrawNearZRange = 1

          r_FogShadows = 2

          r_FogShadowsWater = 1

          r_ShadowBlur = 3

          r_ShadowBluriness = 1

          r_ShadowGen = 1

          r_ShadowGenGS = 1

          r_ShadowGenMode = 1

          r_ShadowJittering = 2.5

          r_ShadowPass = 1

          r_ShadowPoolMaxFrames = 0

          r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100

          r_ShadowsAdaptionMin = 0.35

          r_ShadowsAdaptoinSize = 5

          r_ShadowsBias = 1

          r_ShadowsCache = 4

          r_ShadowsCacheResolutions = 6324

          r_ShadowsDeferredMode = 1

          r_ShadowsDepthBoundN = 1

          r_ShadowsForwardPass = 0

          r_ShadowsGridAligned = 1

          r_ShadowsMaskDownScale = 0

          r_ShadowsMaskResolution = 8192

          r_ShadowsNearestMapResolution = 8192

          r_ShadowsOfflineCacheQuality = 2

          r_ShadowsParticleNormalEffect = 1

          r_ShadowsPCFiltering = 1

          r_ShadowsSlopeScaleBias = 1.8

          r_ShadowsStaticMapResolution = 8192

          r_ShadowsStencilPrePass = 1

          r_ShadowsUseClipVolume = 1

          r_ShadowTexFormat = 0

          r_UseShadowsPool = 1

          r_VarianceShadowMapBlurAmount = 1

          ;MotionBlur

          r_MotionBlurMaxViewDist = 32

          r_MotionBlurQuality = 2

          r_MotionBlurShutterSpeed = 125

          r_PostProcessHUD3DCache = 0

          ;Depth of Field

          r_DepthOfField = 2

          r_DepthOfFieldDilation = 0

          r_DepthOfFieldBokeh = 1

          r_DepthOfFieldBokehQuality = 1

          r_DrawNearFoV = 60

          r_DrawNearZRange = 0.1

          cl_fov = 70

          r_overrideRefreshRate = 60

          ti_UseApiBackedRaytracing = 1

          r_MultiThreaded = 1

          e_StreamCgfPoolSize = 2048

          e_Wind = 1

          sys_budget_sysmem = 16384

          sys_streaming_CPU = 6

          sys_budget_videomem = 6144

          r_ShadersDX11 = 1

          復(fù)制以上指令運(yùn)行游戲即可,游戲會(huì)變?yōu)閿M真的電影畫(huà)質(zhì)。

          實(shí)機(jī)效果

        幽靈戰(zhàn)士契約2高畫(huà)質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg

        幽靈戰(zhàn)士契約2高畫(huà)質(zhì)怎么設(shè)置 幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg

          狙擊手幽靈戰(zhàn)士契約2電影畫(huà)質(zhì)cfg分享為大家分享到此,希望對(duì)小伙伴們有幫助。