中文字幕亚洲欧美日韩在线不卡,亚洲欧美日产综合在线网性色,思思久久精品6一本打道,综合视频中文字幕

    <sub id="dxmnt"><ol id="dxmnt"></ol></sub>

      1. 王國風(fēng)云3作弊碼有什么 十字軍之王3控制臺代碼分享

        更新時(shí)間:2022-03-29 20:06:23作者:未知

        王國風(fēng)云3作弊碼有什么 十字軍之王3控制臺代碼分享

          王國風(fēng)云3作弊碼有什么?很多小伙伴可能還不清楚游戲中的作弊碼有什么吧,今天小編給大家?guī)硎周娭?控制臺代碼分享,快來看一下吧。

        王國風(fēng)云3作弊碼有什么 十字軍之王3控制臺代碼分享

        十字軍之王3控制臺代碼分享

          控制臺開啟方法:點(diǎn)擊此處

          開啟教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

          關(guān)閉教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

          顯示教程調(diào)試窗口:tutorial.debugwindow - Shows the tutorial debug window

          為角色觸發(fā)事件:event [eventid] [character] - Trigger an event for a character

          為角色觸發(fā)事件。此選項(xiàng)還會顯示事件觸發(fā)器,但是可能會導(dǎo)致誤報(bào)錯(cuò)誤日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

          評估是否可以為角色觸發(fā)事件。此選項(xiàng)還會將事件觸發(fā)器傳至控制臺,但是可能會導(dǎo)致誤報(bào)錯(cuò)誤日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

          探索角色文化的創(chuàng)新:discover_innovation(add_innovation) - Discover an innovation for a character's culture

          探索當(dāng)前對角色文化著迷的創(chuàng)新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

          加入一個(gè)時(shí)代(以及之前的所有時(shí)代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

          發(fā)現(xiàn)一個(gè)時(shí)代(以及時(shí)代本身)的所有創(chuàng)新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

          探索所有時(shí)代和所有創(chuàng)新:discover_all_eras [character (optional)] - Discover all eras and all innovations

          設(shè)定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character

          在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

          賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

          記錄所有尚未定義loc鍵的游戲概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

          殺死一名角色(默認(rèn)為當(dāng)前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)

          賦予一名角色所有特權(quán)(默認(rèn)為當(dāng)前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

          賦予一名角色一項(xiàng)特權(quán)(默認(rèn)為當(dāng)前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

          開/關(guān)是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal

          使AI宣戰(zhàn)(根據(jù)正常權(quán)重),繞過所有步調(diào)檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

          為此角色生成一個(gè)CoA,將其視為王朝替補(bǔ):generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

          在一種信仰中加入一項(xiàng)教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

          從一種信仰中移除一項(xiàng)教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

          增加一項(xiàng)領(lǐng)域法:add_realm_law [law] [character(optional)] - Adds a realm law

          增加一項(xiàng)領(lǐng)域法,跳過成本和效果,以及當(dāng)前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

          設(shè)定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character

          改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

          向角色透露一項(xiàng)機(jī)密(默認(rèn)為當(dāng)前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

          更改一個(gè)縣的發(fā)展水平,默認(rèn)為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

          產(chǎn)生指定類型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type

          設(shè)置指定類型的首個(gè)派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

          指定類型的首個(gè)派系發(fā)出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand

          將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

          將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

          每天加快(幀率降低):fast_tick - Faster ticking (lower frame rate)

          一個(gè)省的單位移動(dòng):instamove(quickmove) - units move one province each day

          開/關(guān)是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed

          開/關(guān)是否要壓縮存檔:force_save_compression - Toggle if saves should be compressed

          為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù):dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

          顯示關(guān)于ai的分析數(shù)據(jù):print_ai_timings - Prints profiling data about ai

          清除人像緩存。強(qiáng)制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

          打開人像編輯器:portrait_editor(pe) - Open the portrait editor

          在光標(biāo)位置生成指定實(shí)體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

          清除使用spawnentity命令生成的實(shí)體:clearspawnedentities - Clears entities spawned with spawnentity command

          為游戲的地圖對象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

          顯示地圖對象調(diào)試信息:MapObjects.Debug - Prints out map object debug information

          顯示相機(jī)調(diào)試信息:Camera.Debug - Prints out camera debug information

          保存相機(jī)位置:Camera.Save - Save camera position

          加載相機(jī)位置:Camera.Load - Load camera position

          使用特定的顏色模式保存地圖的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode

          重建所有鄰接關(guān)系:Adjacencies.Rebuild - Rebuild all adjacencies

          在2個(gè)位置之間生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions

          清除行:clearlines - Clear lines

          未定義:SplineNetwork.GenerateAssets - Undefined

          未定義:shader_debug - Undefined

          復(fù)合節(jié)點(diǎn)編輯器:compoundnodeeditor - Compound Node Editor

          粒子節(jié)點(diǎn)編輯器:particleeditor - Particle Node Editor

          顯示腳本文檔:script_docs(script_documentation) - Prints script documentation

          生成設(shè)置GUI:settings - Spawns a settings GUI

          屏幕截圖:screenshot - Take screenshot

          生成系統(tǒng)優(yōu)化GUI:tweak - Spawns a tweaker GUI

          紋理查看器:textureviewer - Texture Viewer

          紋理列表:texturelist - Texture List

          皮膚編輯器:tools.skins - Skin Editor

          開/關(guān)3D統(tǒng)計(jì):3dstats - Toggles 3D Stats

          列出音頻事件:audio.list_events - List audio event

          播放音頻事件:audio.play_event [Audio event] - Play audio event

          顯示當(dāng)前的CPU使用情況:audio.cpu_info - Shows current cpu usage

          切換主交換鏈垂直同步:vsync - Toggle main swapchains vsync

          重新加載紋理:gfx.reloadtexture - Reload textures

          報(bào)告所使用的渲染后端:rendertype - Reports what render backend is used

          設(shè)置或獲取任務(wù)線程數(shù):Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

          模擬崩潰(會導(dǎo)致游戲退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

          刪除X天前的本地崩潰轉(zhuǎn)儲。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

          選擇現(xiàn)存gfx皮膚:gfx.skin - Select active gfx skin

          創(chuàng)建可??浚篋ockables.Create [Dockable name] - Create dockable

          創(chuàng)建可??坎季郑篋ockables.CreateLayout [Dockable layout name] - Create dockable layout

          生成GUI編輯器:gui_editor - Spawns gui editor

          轉(zhuǎn)儲已注冊的數(shù)據(jù)類型:DumpDataTypes - Dumps the registered data types

          開/關(guān)地圖編輯器:map_editor - Toggle map editor

          停止當(dāng)前播放的曲目:Music.StopTrack - Stops the currently playing track

          顯示或設(shè)置音樂系統(tǒng)的當(dāng)前權(quán)重:Music.Weight - Shows or sets the current weight of the music system

          播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track

          重置音樂系統(tǒng):Music.Reset - Resets the music system

          再次鎖定所有成就:Debug.Achievements.ResetAll - Locks all achievements again

          顯示一個(gè)對象瀏覽器窗口:explorer - Shows an object explorer window

          將xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle

          將xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          將xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          將xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          將xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          將xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle

          重新加載本地化文件并切換語言:switchlanguage [language name] - Reload localization files and switch language

          重新載入assets文件:reload [file name] - Reloads assets

          現(xiàn)在是幾點(diǎn)?:time - What time is it?

          創(chuàng)建一個(gè)小型轉(zhuǎn)儲:minidump [file path] - Creates a minidump

          導(dǎo)致應(yīng)用程序崩潰:crash - Cause the application to crash

          切換調(diào)試模式:debug_mode - Toggles debug mode

          切換釋放模式:release_mode - Toggles release mode

          創(chuàng)建虛擬小部件。參數(shù)為0時(shí),文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

          清除虛擬小部件:GUI.ClearWidgets - Clear dummy widget

          在game.log文件中顯示所有控制臺命令。:helplog - Print out all console commands to game.log file.

          顯示所有控制臺命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.

          雙彩虹協(xié)助。:helphelp - Double Rainbow help.

          在控制臺和游戲日志中顯示版本。:version - Prints the version to the console and the game log.

          勾選任意天數(shù):tick_day [number of days] - Ticks any number of days

          日志統(tǒng)計(jì):statistics - Logs statistics

          從磁盤上的savegame加載gamestate:load [file name] - Load gamestate from savegame on disk

          檢查存檔和讀檔持久性:test_save - Check save and load persistence

          將當(dāng)前的游戲狀態(tài)保存到磁盤:save [file name] - Saves current gamestate to disk

          重新計(jì)算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers

          執(zhí)行效果:effect [{effect script}] - Execute effect

          在/run中執(zhí)行效果文件:run [{effect file}] - Execute effect file in /run

          測試觸發(fā)腳本:trigger [{trigger script}] - Test trigger script

          發(fā)送聊天消息:chat [Message] - Send chat message

          更改扮演的角色:play [Character ID] - Change played character

          開始觀看比賽:observe(ob) - Start observing the game

          顯示角色:hello [Character ID] - Show a character

          顯示歷史人物:hello_history [Scripted history character ID] - Show a character from history

          顯示頭銜:show_title [Title tag] - Show a title

          查找頭銜:find_title [Title name] - Find a title

          選擇一個(gè)?。簊elect_province [Province Id] - Select a province

          改變一個(gè)縣的文化:change_culture [province id] [culture] - Change culture of a county

          將同一種文化的所有縣合并為一種新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture

          增加黃金:gold(cash,dough) [Amount] - Add gold

          增加虔誠:add_piety(piety) [Amount] - Add piety

          增加聲望:add_prestige(prestige) [Amount] - Add prestige

          將頭銜賦予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character

          宣布該角色獲得該頭銜:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title

          在當(dāng)前年齡基礎(chǔ)上增加年齡:age() [Age] [Character ID] - Adds age to the current age

          顯示角色的歷史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character

          為角色添加特質(zhì):add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character

          設(shè)置角色的性別:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character

          顯示有關(guān)角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in

          移除角色的特質(zhì):remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character

          使角色懷孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant

          重繪紋章:redraw_coa - Redraw coat of arms

          一天之內(nèi)AI會肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day

          一天之內(nèi)AI會否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

          啟用監(jiān)視窗口:watch(ww) - Enables watch windows

          啟用AI監(jiān)視窗口:aiwatch - Enables ai watch windows

          啟用AI戰(zhàn)爭協(xié)調(diào)員監(jiān)視窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window

          停留在下一個(gè)加載屏幕上:loading_screen(ls) - Stays on the next load screen

          在日志中顯示錯(cuò)誤:error - Show errors in log

          測試發(fā)送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message

          顯示游戲日志:gamelog - Show game log

          發(fā)現(xiàn)所有針對該玩家的陰謀:know_schemes - Discovers all schemes target to the player

          結(jié)束所有針對該玩家的陰謀:end_schemes - Ends all schemes target to the player

          運(yùn)行腳本測試:scripted_tests [pattern (optional)] - Run scripted tests

          強(qiáng)制:OoSforce_oos - Force OoS

          顯示事件隊(duì)列調(diào)試:event_queue - Print event queue debug

          顯示事件調(diào)試計(jì)數(shù):event_counts - Print event debug counts

          生成戰(zhàn)斗場景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

          測試腳本化的戰(zhàn)斗場景:combat [scenario] - Test a scripted combat scenario

          測試腳本化的戰(zhàn)斗場景:combat_test [scenario] [iterations] - Test a scripted combat scenario

          切換角色調(diào)試信息的可見性:charinfo - Toggles the visibility of the character debug info.

          顯示當(dāng)前的隨機(jī)日志:print_randomlog - Prints the current randomlog.

          轉(zhuǎn)儲OOS信息。:oos_dump - Dumps OOS info.

          輸出行省地形文件。:output_terrain - Outputs province terrain file.

          勾選展開X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks

          列出服務(wù)器上的所有玩家:players - Lists all players on server

          踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name

          添加腳本化關(guān)系:add_relation [relation name] [char01] [char02] - Adds a scripted relation

          刪除腳本化關(guān)系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation

          增加現(xiàn)有壓力值:add_stress [stress] [character id (optional)] - Add the value to existing stress

          將角色所有基本技能歸零,并模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

          將壓力更改為該值:set_stress [stress] [character id (optional)] - Change stress to the value

          將值添加至現(xiàn)有恐懼:add_dread [dread] [character id (optional)] - Add the value to existing dread

          將恐懼更改為該值:set_dread [dread] [character id (optional)] - Change dread to the value

          為角色設(shè)定焦點(diǎn):set_focus [focus] ]character] - Set a focus for the character

          為角色添加一個(gè)被甲武士團(tuán):add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

          清除控制臺:clear(clr) - Clear console.

          重新計(jì)算角色的繼承:recalculate_succession [Character ID] - Recalculates the succession of a character

          啟用角色的:AIAI.Enable [Character ID] - Enables the AI of a character

          禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character

          設(shè)定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

          設(shè)置角色的武術(shù):set_martial [value] [character (optional)] - Sets the martial of a character

          設(shè)置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character

          設(shè)置角色的謀略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character

          設(shè)定角色的學(xué)問:set_learning [value] [character (optional)] - Sets the learning of a character

          設(shè)置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character

          改變角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

          改變角色的武術(shù):change_martial [value] [character (optional)] - Changes the martial of a character

          更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character

          改變角色的謀略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character

          改變角色的學(xué)問:change_learning [value] [character (optional)] - Changes the learning of a character

          改變角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character

          刪除角色的所有特質(zhì):clear_traits [character (optional)] - Removes all the traits of a character

          刪除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character

          為角色設(shè)置指定綽號:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character

          刪除角色的綽號:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character

          顯示調(diào)試計(jì)時(shí)信息:timer - Prints out debug timing info

          開始調(diào)試計(jì)時(shí):timer_start - Starts debug timing

          重新啟動(dòng)(重置并啟動(dòng))調(diào)試計(jì)時(shí):timer_restart - Restarts (resets and starts) debug timing

          重置調(diào)試計(jì)時(shí):timer_reset - Resets debug timing

          停止調(diào)試計(jì)時(shí):timer_stop - Stops debug timing

          轉(zhuǎn)儲調(diào)試計(jì)時(shí)信息:timer_dump - Dumps debug timing info

          將計(jì)時(shí)器信息放入剪貼板:Ct - Puts timer info in clipboard

          玩家立即建造:instabuild(quickbuild) - Players build things instantly

          驗(yàn)證AI單位路徑:verify_ai_path - Verify an AI unit's path